Skip to main content

Table 1 Sample characteristics by baseline conduct problems

From: Impaired sleep quality mediates the relationship between internet gaming disorder and conduct problems among adolescents: a three-wave longitudinal study

Characteristic

Overall, N = 20,137a

Without conduct problems, N = 18,328a

With conduct problems, N = 1,809a

p-valueb

Age

13.40 ± 1.45

13.42 ± 1.46

13.24 ± 1.36

< 0.001

Gender

   

0.002

 Boys

9,952 (49.4%)

8994 (49.1%)

958 (53.0%)

 

 Girls

10,185 (50.6%)

9334 (50.9%)

851 (47.0%)

 

Grade

   

< 0.001

 7

13,361 (66.4%)

12,027 (65.6%)

1,334 (73.7%)

 

 10

6776 (33.6%)

6301 (34.4%)

475 (26.3%)

 

Residence

   

0.445

 Urban

7237 (35.9%)

6572 (35.9%)

665 (36.8%)

 

 Country

12,900 (64.1%)

11,756 (64.1%)

1144 (63.2%)

 

Single child

   

< 0.001

 No

15,606 (77.5%)

14,304 (78.0%)

1302 (72.0%)

 

 Yes

4531 (22.5%)

4024 (22.0%)

507 (28.0%)

 

Left-behind child

   

0.074

 No

13,383 (66.5%)

12,215 (66.6%)

1168 (64.6%)

 

 Yes

6754 (33.5%)

6113 (33.4%)

641 (35.4%)

 

Father education level

   

0.248

 Below high school

15,453 (76.7%)

14,045 (76.6%)

1408 (77.8%)

 

 High school or above

4684 (23.3%)

4283 (23.4%)

401 (22.2%)

 

Mother education level

   

0.724

 Below high school

16,032 (79.6%)

14,586 (79.6%)

1,446 (79.9%)

 

 High school or above

4105 (20.4%)

3742 (20.4%)

363 (20.1%)

 

Family type

   

< 0.001

 Nuclear family

15,977 (79.3%)

14,648 (79.9%)

1329 (73.5%)

 

 Single parent or remarried

4160 (20.7%)

3680 (20.1%)

480 (26.5%)

 

Alcohol use

   

< 0.001

 Without

16,742 (83.1%)

15,505 (84.6%)

1237 (68.4%)

 

 With

3395 (16.9%)

2823 (15.4%)

572 (31.6%)

 

Smoking use

   

< 0.001

 Without

18,743 (93.1%)

17,268 (94.2%)

1475 (81.5%)

 

 With

1394 (6.9%)

1060 (5.8%)

334 (18.5%)

 

PSQI scores

4.0 ± 3.2

3.8 ± 3.0

6.0 ± 3.8

< 0.001

Impaired sleep quality

   

< 0.001

 Without

14,461 (71.8%)

13,578 (74.1%)

883 (48.8%)

 

 With

5676 (28.2%)

4750 (25.9%)

926 (51.2%)

 

IGDS9-SF scores

15.0 ± 6.5

14.5 ± 6.0

19.8 ± 8.7

< 0.001

IGD status

   

< 0.001

 Adolescents without problematic gaming

16,602 (82.4%)

15,556 (84.9%)

1046 (57.8%)

 

 Risky gamer

3019 (15.0%)

2435 (13.3%)

584 (32.3%)

 

 Gamer with IGD

516 (2.6%)

337 (1.8%)

179 (9.9%)

 

Hyperactivity/inattention symptoms

   

< 0.001

 Without

18,155 (90.2%)

1268 (70.1%)

16,887 (92.1%)

 

 With

1982 (9.8%)

541 (29.9%)

1441 (7.9%)

 

Emotional problems

   

< 0.001

 Without

18,088 (89.8%)

16,856 (92.0%)

1232 (68.1%)

 

 With

2049 (10.2%)

1472 (8.0%)

577 (31.9%)

 

Peer problems

   

< 0.001

 Without

18,485 (91.8%)

17,011 (92.8%)

1474 (81.5%)

 

With

1652 (8.2%)

1317 (7.2%)

335 (18.5%)

 
  1. aMean ± SD; n (%)
  2. bWelch Two Sample t-test; Pearson’s Chi-squared test